The Age of Faith

Getting out of town
Whisperbrook session 4 recap

After a terrible, restless nights sleep, I awoke and met with my companions Ark and Azeria (Hauld did not show up today) for breakfast. As we didn’t have much to do for the day, and the grimness of our “companions” execution upon us, we decided to check in with the town’s potion lady, Lilliana, and restock our supplies. Knocking on her door, we were all surprised to meet an odd looking lady, similar to Lilliana but with green hair and what appeared to be bark growing on her forehead. I recognized this sort of creature from my studies, a half mortal/half feyling. Lilliana introduced us to her as Elona, her sister, who she had gotten from the neighbouring town. We asked Lilliana to sell us some potions, but said she needed at least a day or two to make them, and instead suggested we spent our time dealing with the bandits who extorted her on her passage out of town. Although we told Lilliana we would help, and bring her sister with us (and get some potions in return) we decided to milk the opportunity for all it was worth, and thought the Baron would like to…“sponsor” our protection of the town. Upon asking the baron for a reward for clearing out these ne’er do wells, he refused to pay us any more than he already was, but instead offered us something we didn’t expect – coming with us to deal with the bandits. We agreed to meet after the execution and leave town together.

There were only a handful of people gathered around the newly constructed gallows as they dragged Erion to his death. We observed his final moments with respect, and heard the sickening snap of his neck breaking as the executor pulled the lever. We weren’t the only unusual group at the hanging though – a group of three others, a human and a Tiefling, who flanked a strange person obscured almost completely by his robes, aside from his face, tattooed and eyes glowing. Azeria went to talk to the other Tiefling as Ark and I stood back and watched the encounter. Although we couldn’t make out a whole lot about the interaction, they seemed very…strange, with the hooded figure never taking his gaze off our fallen comrade. We were all distracted and looked away, but when we looked back the three strangers were gone, as well as Erion’s corpse, leaving only a scorched grass patch where the hooded man was. We asked a guard what he saw, and while he was extremely confused (and somewhat put out) by the disappearance of Erion, he had not seen the three strangers at the execution. We had no idea what had happened, though I believe this must be somehow related to Pantrantra. Our party left to collect the Baron and Elona and make our way to the bandits outside of town.

These rapscallions were a few days ride out of town, and the carriage ride was long and monotonous. The Baron seemed to be in an extremely good mood, claiming it was because he got to leave Whisperbrook for a while. Eventually night fell upon us and we made camp for the night. I was on the second watch of the night, with the Baron, and while Azeria told me of the wolves that had approached them during her and Elona’s watch, we heard nothing during the night. As the watch drew on, I noticed something strange – the Baron was not breathing, but still continued reading his book. I cautiously questioned him about it, and he revealed to me that “keeping up the facade constantly is tiring.” The reason the Baron doesn’t go out at night is because he is in fact not a human, but some half dead corpse in the Baron’s body. He seemed to mean no harm though, and confided in me because he trusts me, although not allowing me to tell my friends. After this reveal, the watch passed with no excitement, and we went back to sleep.

I was awoken from yet another restless night’s sleep by people shouting. The wind creature we had fought in Whisperbrook a few nights back had reemerged, this time from Ark’s scabbard. We dispatched it again with relative ease with the help of the others joining our party. After slaying this foul creature, I noticed the Baron, in his half dead form, running along the road away from the fight. I informed the others and we chased him down, with Raziel tracking him from the air while we followed in the carriage. Reaching him in his normal Baron form, I inquired about the scrap of cloth he held, apparently from the monster. Detecting magic within it, I found that while radiating warmth, it also had a necrotic aura to it. The Baron confessed to us that he’s seen these creatures around Whisperbrook before and leaves them undisturbed. I tried to subtly ask him about him changing forms when he ran away, but was met with only a glare from him. We continued riding on, an awkward silence in the carriage and the Baron no longer in his chipper mood, until we reached the bandit outpost on the road.

Deciding we should approach diplomatically but be ready for a fight, we went to the front gate and started talking to the bandits. They told us they had never taken anything from travelers, and that they offer escorts between towns at no cost. Meeting the boss of this encampment, Brayden Ebonheart, a Dwarf whose clan name I recognized to be virtuous, I believed him when he told us that his men are protectors of travelers, not vagabonds. Brayden told us how the people Elona believes to have stolen from her sister matched the descriptions of his sons and their two Goliath friends, a concerned look coming over his tattooed face as spoke of them. Informing us his sons and the Goliath’s were missing for the last few days. As we needed to speak to them and they needed to be found, we agreed with Brayden to search for them the next day. But as the sun was starting to set, he offered us to stay the night there at his camp. Taking him up on his offer, we slept the night there. Well, the others did, while Brayden and I drank and reminisced and laughed late into the night.

- The Journal of Ulfgar Hammerheim

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When things get bad, they can either get better...or worse.
Whisperbrook session 3 recap

Azeria’s Druidic Journal For Mhegan

I change into my forest cat shape to jump up into the second story window to follow that trouble making thief. Within seconds of touching onto the carpet of a child’s bedroom a high pitched scream cuts through the air, I look up to see a little girl turning to run away from us. I shrink to my house cat size and slink under the bed, Erion turns, jumping out the window onto the balcony. Ren jumps up onto the balcony, how he managed this i have no idea, he tells Erion to surrender, Erion however doesn’t like this idea knowing the end result is him hanging from a tree, he backflips off the balcony and out of sight. From the sounds coming through the window I assume he jumped the gate and tried to make a run for it, however with Ren following, I don’t think he will get far.
Before I can think about Erion any further, a pair of mens brown boots stomp into the room followed by the bare feet of the little girl, the poor thing sounds terrified as she describes Erion and I to her uncle who assures her that Erion will be caught and that there doesn’t seem to be any cats in her room. The girl then huffs and refuses to believe she imagined the cat, her bravery is truly amazing as she starts opening draws and her cupboard doors trying to find me, I stay hidden under her bed trying to stay silent and stop my tail from twitching. Fro outside i can hear voices suggestion that Erion had been captured, poor idiot, his terrible decision had cost him his life. The little girl finally made her way to the bed and suddenly her adorable blonde head ducked down and she let out a little eep of happiness about not being completely wrong as I tried to back away towards the window. Just as I reached the edge of the bed a hand grabbed me by the scruff of the neck, I hadn’t noticed the Baron’s brother coming around the side of the bed to block me.
“Not quite a forest cat is she? Ah well, even if she is harmless she can’t stay here.” and with that he carried me out, through the mannor and to the front door which he opens and tosses me out, doesn’t just let me down, actually throws me, insolent human. the courtyard is empty, what ever happened to Erion and the others is all over now. I slink through the gates and head back to the inn to my rooms and get some much needed sleep.

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Once morning comes we all meet up in the dining room of the inn and Ark begins talking to an Elven Ranger sitting by a window tossing chunks of meat out. They fill me in on what had happened to Erion, this Elf had seen him trying to escape and had shot him in the leg and ensured he was captured, Erion was now waiting in the stocks for his appointment. We decide to head on over to the Baron’s house to inform him of everything we had found the day before and just as we get up to leave a halfling girl with short black hair comes running in and up to Ulfgar, she say’s that the thing that he helped with the other night may not be finished, she had sent guards down to ensure that the creatures wouldn’t return and that they had never come back. Ulfgar tells her that we need to speak to the Baron and that we would see her after that.

The Baron is in a less than friendly mood when we arrive at his house. he complains about being kept up all night dealing with our “Friend”, I tell him that friend is a strong term, and that acquaintance is a much better word. The baron also tells us about a further issue after we claim our payment he mentions a series of attacks on merchants coming from Mildew, these attacks were apparently committed by plant creatures, just like those from my vision. I tell him that this is a problem that I want to put an end to as soon as possible.

We Leave the barron and head over to Pan’s Tavern and she points us down to the cellar, she said that a few days ago she had sent six guards down the tunnel and that they hadn’t returned. We head down the tunnel, following it for hours.
Finally we emerge into the bright light of a valley, there are three small green creatures with black boils and three drained guards, all dead. In my wolf form I sniff around and find that there are bites on the green creatures which have caused the boils. We drag all the corpses in preparation for a burial and head over to the opposite side of the valley to the entrance of another cave system, unlike the tunnel we came from, which was scratched out and roughly made, this one has been excavated properly, there are drag marks on the ground, I can smell the guards, and the green earthy smell of plants. Suddenly the wind changes bringing with it the smell of rotten flesh, I whip around to see the three dead guards lumbering towards us.
Our party scrambles to defend ourselves, however its hard when every attack we do causes spores to be released making us sick and our vision to become blurry. One by one the guards fell again. We collected the bodies and burnt them along with the small green creatures. At the mouth of the cave Ark notices someone lying on the ground, its one of the guards who is slowly dying. I rush forward and heal him. The guard tells us that he and his fellow guards came out of the tunnel saw the green creatures had been killed, though that the job was done and turned to leave, but just as they had they were ambushed by strange vine people, before they could defend themselves they were overwhelmed. We tell him to head back to town and we are going to clear out the cave. He agrees with our plan and tells us he will bring back reinforcements.

Heading into the cave we come to a 15 ft drop, unfortunately, Mist, Haulduron’s wolf familiar wasn’t able to come with us so he had to wait behind, something im sure he wasn’t happy with. The cave opened up to a room with a pile of corpses in one corner, a mix of human and animal with vines tangled through them in the centre of the room was a cauldron the coals under were still glowing. After our last encounter with the dead we burnt the bodies to ensure nothing followed us. Ulfgar looked in the cauldron as we passed by and scooped up a small amount of purple potion into his flask. We came into the next room to see a cavern filled with vines, covering the floor and hanging from the roof, further up the cavern we can see five figures, we can also see another entry point to the cavern closer to the group and decide to backtrack and head in that way.
As I turn back I get the sense of magic, its like mine, based in nature, however its twisted, corrupted, wrong, I get a terrible feeling of unease. We get to the second entry point and I say that I need to go first, I wanted to see if I could get any information on what is going on and I felt like my companions would probably hit first talk later. I come around the corner expecting to see five but only see two. Two women, made of vines, the turn and look at me, telling me to leave this place. I reply that I am here to investigate whats going on, they tell me that I am not worthy, that there Master is too powerful to be bothered with the likes of me. I tell them that I don’t want to fight them or their master, I’m only here to talk, but they wouldn’t move, they told me that I would have to prove myself. I conceded to this challenge, however these vine creatures are stronger than I thought, they clawed at me and eventually overpowered me. I failed. How was I supposed to stand up to this Master when I couldn’t even manage his minions.

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After I had been revived we continued through the cavern, coming to a tomb. Inside the room was a man, made from vines also, furiously searching inside the tomb, he was picking random items out and throwing them across the room. I tried to speak to him, but he refused to acknowledge me. Finally he pulls out a broken sword, it is only now that he seems to notice me properly, unfortunately, this just makes the situation worse, this man, Pantrantra is beyond arrogant, he tells us he is only attacking the town as he is bored, he needs an army to help in his own realm, but this is a slow task and he needs to do something to keep him occupied, he says all this whilst pacing and swinging this broken sword around. He tells us that he is interested in Erions hanging and that he will be attending his hanging. At this point Ark has had enough, he tells Panrantra that he will hunt him down, that he will never get away from any of this, as much as I admire his strength and tenacity, but just from looking at Pant I can tell that he is so much stronger than us, even if we could work together. Ark turns to walk away, but Pant simply waves his hand and Ark drops asleep.
Pant continues to tell us why he needs this army and why we shouldn’t bother trying to stop him, he tells us that he was once the Lord of the Hunt, Haul then laughs and says “More like Lord of the Cunt.” Pant, does not find this funny and I have to smother my laugh as I see Haul suddenly paralyzed. Now there is only me and Ulfgar still standing, he swings the broken sword one more time then tells us he is done here, he says there is plenty more treasure still in the tomb, and with that he walks past Haul and over the sleeping Ark and away he goes. I look at Ulfgar and I can tell that he isn’t going to attempt to go after him.
Together Ulfgar and I head over to the tomb and we each pull out a couple of items, I also pull out 6 moon stones. Happy with our haul I walk over to Haul and heal his paralysis and Haul then kicks Ark awake, together they walk over and each collect their items, just as Ark pulls out his second item the tomb starts to fade in and out of existence before disappearing all together. With that we make our way back to the entrance of the cave to find at least twenty guards waiting for us as well as Mist. We tell them we have cleared out the cave system and that we are heading back to town. We walk the two hours back to the tavern, we tell Pan that there shouldn’t be any problems but to fill up the tunnel as soon as possible and then head back to the inn for a much needed dinner and rest.

I feel very uneasy about this situation, I feel that we don’t have the power to stop Pantrantra, I could even stop his creations, I am no match for his power and magic, and by the time I could be close he could have wreaked hell on this land.

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Into the Fae Wild
Ork Wars Arc Session 8

We woke up this morning and most of us went upstairs (Fia was reading). Horomir was there, he was deeply unimpressed by news of the ale fight and the lack of Ryndes. After we told him what had happened he told us Ryndes owed him a debt and at nightfall he was going to go to the Fae Wilds and retrieve her body.

After much discussion we decided we would go with him. Since we then had some time to kill we decided to finally go catch some cockatrice, bringing along Uru Vol and the dragon eggs. This seemed to be going well, despite (Ryndes) accidentally killing one of the 7, and another one getting away, but then we found a giant cockatrice with metal claws and stuff. We fought it a little before calling a truce and talking things out.

We ended up making a treaty with him, which is good since Niz told us he was some kind of Guardian of the forest. Then we headed back to the keep. We still had time to kill so most of us slept, I think Fia read some more.

Once we woke we decided to leave the dragon eggs with Uru Vol and head out with Horomir. He stopped us a ways from the keep, said it was far enough and told us to sleep.
I woke up in what, I assume, is the Fae Wilds. With no real direction we wandered for a while, with me leading Fia as she read and practising some language with Mercy, until we realised we’d passed the same pond several times.

Eventually we stopped and ended up speaking to a Guardian, an Alsied (?), who said we could only move on if we swore not to use fire or intentionally harm the plants. We swore and she pointed us towards a small village.

The village seemed abandoned until Mercy used a lamp to check for magic and saw the town’s inhabitants were invisible. Eventually one of them appeared to us, Behal, and told us they were Erina. We end up making a deal with him that, in return for weapons he’d be our guide until we found the centaur.

Behal suggested The Bear King might be able to find our centaur, so we headed out to his kingdom. As we headed there we ran into some bear-people and Niz turned into a bear to talk to them. They then took to The Bear King, who agreed to help us if we went and captured a woman for him.

The deal made, The Bear King transported us to the woman’s location (sans Behal, Horomir and Sylve). We had quite a hard fight as she kept rebounding our attacks on us, but we managed to beat herm nobody died, and we used the portal stone The Bear King had given us to go back to him with the unconscious magic bitch.

I did not like her.

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It's only a reward, right?(Whisperbrook Session 2 Recap)

As my eyelids shook and allowed the morning-light to work it’s own magic on me, my thoughts began flooding with the events of the night before. The Golden Eel Inn, as quaint and kept as it is, could not house my thoughts, fears and wishes of the last few days.

I clattered my armour together and prepared myself for the day’s outcome, remembering briefly just how close to death we – Azeria, our new comrades and myself – truly came.

Downstairs the patrons were nervous, their eyes darting all around looking for some corner to hide from and avoid what could erupt – it appeared we had guests. On one side of the inn with two well-kept, trained and loyal guards sat a tall, slender man. He had a feeling about him, perhaps years of work kept him wise or maybe an event that left scars also brought knowledge. Whoever he was, he was here for us.

The man explained himself as the Baron’s brother and seemed more than a little disgruntled about having the task of fetching my comrades and I. Armed with the wit and persistence found in those that farm or kill, the message was clear. The Baron wanted to see us immediately in his home.

The Baron’s residence is one of wealth for this small town – two-storey, gated and guards on each entrance – and seemed neither welcoming nor distant. The guards acknowledged our existence and left it at that; we walked straight to the door with no effort required, to find an enormous door-knocker bolted firmly to a single, massive door. Who is this gentleman?

A stiff knock.

Another, louder.

The Baron was waiting behind and we all knew, but the politeness often speaks more than words – especially to people with money as I have learned. As he welcomed us inside, the red carpet, tapestry and stairs spanning upwards emitted an atmosphere of pressure and power, hidden and rightly so. The Baron is not all he seems.
After a brief discussion on the events of the night previous, hands were shook with Arman Ligart and a deal to investigate these incidents was struck.

‘Sir, I mean.. uhm, quick! A fight! In the town!’.
He was barely a guard, how are they training these children?

Sure enough in the center of town a brawl was taking place. No foreigner to a scrap, the team pushed their way through the crowd of merchants and townsfolk to reveal a large, strong farmer on the edge of his emotions. Morgan was blind with rage towards a sleight tiefling. This tiefling hardly flinched at the blows directed towards it’s direction.

I immediately restrained the gentleman and my cohorts calmed the poor guy. Upon further discussion, one the Baron seemed less than interested by, we learned of a death within Morgan’s family – one that proved suspicious enough for him to seek help.
Returning to the house he stayed in with his half-brother Thrain (A giant of a man! What strength..), it is clear now we should have been slightly more skeptical of the situation. The shared-house was dark and poorly kept, but was home for someone. A large table filled the room with three chairs, but a very obvious problem lay in the bed.

Under a sheet the brothers had covered her with lay Nat, an old lady of the town known to be hardworking and caring to those around her. Her skin was tight and translucent, her body was similar to dried meat, it was clear her liquids had been drained. Magic? A horrible operation? We found out shortly thereafter.

Upon further inspection before we decided to leave, I noticed a faint movement in her chest. Surely not! How could such a body in that condition still be alive?

Within seconds the situation evolved into a panic. The door was sealed from some kind of magic, one we had little chance of overcoming and less chance of understanding, but that became less important as a ghost of Nat rose from her body. Clearly unhappy with how she died, this malevolent being truly wanted revenge.
After a brief fight, we came to the conclusion the ghost escaped, but not after controlling half of the team and bringing poor Thrain into a situation he was neither mentally or physically prepared for.

Sorry, Thrain.

Outside, we had the perfect opportunity to inspect this tree that seemed to be the catalyst for the problems plaguing this town. Using an enormous magical effort, Ulfgar managed to uproot the tree and reveal the cause of the problem – a necrotic magic-link to neighbouring areas!

Our initial attempts to sever the veins pushing the necrotic liquid were met with resistance, from the tree. It seemed something deeper and far more powerful was controlling this town.
As a team we managed to draw our efforts into a combined hit that triggered the host to be rejected. A Black Pudding! Terrible creatures, foul to the core, was feasting inside.

Our team fought bravely and long, we were not without injuries and the battle served as a wonderful reminder of spirit, strength and determination.

As we planned our return to the Baron, something was awry – a few short hours ago we were not given passage through to see him in his home, instead being told to return in the morning. What a joke. I’m sure the Baron will have a reasonable excuse for this.

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Winters Wrath (Orc War Arc Session 7) Recap

Fia’s Adventure Log

Today after bravely defeating the fearsome Dragon hiding away beneath the mines, and managing to rescue another helpless civilian from its terrible clutches, our Glorious Band of Companions—The Flamehearts—return victoriously to our keep.

We arrive to discover the people of the keep have decided to make much merriment, singing and dancing in a marvellous expression of joy. It appears that the cause of the celebration is a male Drake who has arrived with a giant casket of ale and is selling his wares in exchange for stories.

I, being quite excited to read my new magical Book of Health decide to leave my companions for the warmth of the forge and a good book. However, while I am gone Mercy becomes quite upset at the workers have abandoned their employment for the sake of drinking and is quite worried that there is some kind of enchantment influencing the people. In an attempt to placate Mercy’s concern Akra agrees to cast the marvellously useful spell on the cask to discover if there is an enchantment at work. Akra discovers that there is a spell on the cask to reinforce it that hides any of the magic on the ale.

Mercy, in her frustration, attempts to convince some of the people to halt their revelry, and in failing that, attempts to convince the Drake to stop giving the workers ale. She is less persuasive than she’d like, with the Drake agreeing to stop providing ale when the large barrel is finally empty, but refusing to stop providing them with ale until then.

In her frustration, Mercy seeks out my magnificent assistance in dealing with the Drake. I was terribly sad to be drawn away from my book but gladly pledge my assistance in stopping this fiend. Then I determinedly go to face the drunken Drake and attempt to gently knock him out by bashing him over the head with my shield.

Unfortunately this does not work.

The Drake responds by activating his control of the people of the keep resulting in us getting into a fight with him and some of the guards. Being untrained, they served no match for us and in the process of the battle we accidentally killed 5 of them when it turns out attacking a man who is made of alcohol with Immerith the Fire Elemental can be rather…explosive.

The people of the keep were reasonably upset with us for this, and Mercy failed to placate them with the fact that we were defending ourselves from controlled innocents. In order to avoid upsetting the grieving people more we sleep in the temple underneath the keep.
When we awaken the next morning, we are surprised by a large purple tent that has appeared on the grounds.

As we walk into the tent we discover that the insides appear as a royal welcoming chamber instead of a tent, and the helpless civilian we rescued from the dragon’s lair, Gria, has taken to selling fortune-tellings to the people of the keep. He also had a monkey companion with the head of a goat who seemed less than impressed with our party.

In exchange for rescuing him from the cave with the dragon Gria gifts us one Wand of Firebolt, as well as selling us one boom potion (an unknown potion that explodes very loudly) and four minor healing potions.

After expressing our gratitude we exit his tent and see a group of Orcs appearing out of the forest. The leader was riding a dire wolf and had greyish skin resembling that of Niz after her tragic death, and there were three other half-orcs as well as three smaller minions. The smaller minions were quickly defeated by the might of Akra with one of her spell, but the larger Orcs were worthy enemies.

One of the battle was fearsome but unfortunately I was unable to use my new wand against our enemies because my companions were very close to them, and because I forgot to ask how to turn it on.

Strangely partway through the battle Akra vanished, only to shockingly reappear again when the death-orc was defeated. She has yet to onfirm whether or not there was invisibility involved but she seemed strangely upset after her return. Or possibly hungry. Either or.

After our battle we go back to the keep to hide out in the tunnels away from the mourning people of the keep, and to avoid their possible desire for vengeance.

I decided to skip sleeping and continue to read my marvellous new book, achieving 23 out of the 48 hours I will need to finish its magic.

-Fia
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New Friends in the town of Whisperbrook (Session 1)

As Myself and Ulfgar arose from the Golden Eel inn, we ventured out into the midst of the small town of Whisperbrooke’s preparations for their Bi-Annual Market festival. Now this is no regular Market, we’ve been told that the full moon makes this place come alive, with people having a great time and everyone selling out of their selected stock in their stalls. We clearly weren’t the only travelers interested in this as when we stepped out it was quite obvious that an other worldly humanoid with horns protruding from their head, was to put it nice, being avoided at all costs. Accompanying this thing was a Knight. A normal human knight with a quite large sword and shield by his side. I didn’t take much notice of them as i walked off to explore some of the stalls being setup to see what they had to offer. However Ulfgar did seem to be a bit more interested in them, he sent Raziel, his Pseudodragon to investigate a bit deeper. Those two seemed a bit on the weird side, the Horned person seemed pretty un-interested in a lot of the things in town but the knight took a real interest in a women named Lianna the town healer and a few kids, especially a more chubby one. Raziel being a bit over dramatic was sensed by the Horned person and followed back to Ulfgar. I saw this and attempted to find Ulfgar by jumping onto a roof, which in hindsight is not the best idea unless you like getting shot at with arrows. Having seen Ulfgar and he seeing me, he walked over to me with a new follower, the Horned women. This is where we met Azeria a Tiefling and Ark the Human Knight, They are also travelers like us. Seeing as we are all new and Azeria seems to be very interested in Raziel, we decided to go to the markets together and have a look around. After looking around nothing to much interesting except for this one Stall called Trish’s Trinkets. She had lots of different, quite random things which seemed to be mostly useless, after speaking with her for a while, I might of been a bit too interested in a certain item that wasn’t up for any sale but ended up buying a Antler Pendent. Ark noticing her displeasure with me sees that she says something under her hand and see’s myself flinch on the back of my head. He realizes she used magic and quite insistently said, “I saw that. I saw what you did”. Ulfgar all this time has entered himself into a Merky ale drinking competition which being the dwarf he is quite easily won and took down a huge reward of 10 gp.

After settling down to sit and chat on a bench and random cat appears sitting down next to us. As the Night dies down the guards clear the area, just before we are about to get up and leave the cat suddenly morphs into a Mountain Lion I jumped back and pull my bow on it before Ark says its Azeria as shes a druid. Azeria notices the dragonborn myself and Ulfgar helped yesterday moving towards us, still battered a bruised, he says “Ive Raised them, I helped them, They are Coming”. Before we know it a darkness fills the area, all the guards stunned, a thick fog crawled through the ground before appearing before us in a humanoid form. He lifts his hands and illuminates 3 balls, and throws them into the ground. 3 other Ghoul type creatures raised before our eyes. The Fog creatures eye illuminated a bright Red like fire, Illuminating the area. We come together as a team and start protecting the city. After doing some damage in her Mountain Lion and taking some Necrotic Vomit damage she transforms back into her human form and takes out 2 of the ghouls in one go. Myself and Ark go in to attack the Large Mist but unfortunately I end up worst for ware and taking a huge amount of damage and Ark gets trapped in the Monsters Body. I retaliated with a shot of my bow which did damage to both the Monster and Ark as the arrow flew straight through the mist. Shortly after Ulfgar takes up his Fire Wall spell and Casts it around us all and eventually melting a Ghoul to death and doing significant damage to the Mist Monster, Being weakened Ark escapes and uses Divine Smite to deal a huge amount of damage. I end up taking another substantial hit and ending up unconscious on the ground helpless. Areria does her last attack and get the mist monster down to a tiny form, the size of an imp. She attempts to communicate with it to find out why its doing this and what it wants, unfortunately he isn’t being very compliant and still a little drunk from his tournament Ulfgar conjures a ball of earth and plunges it into the imp sized mist, dispersing it from existence, whisper “This isn’t over, Ill be back.” I get healed up by Ark and Azeria and slowly make my way back to the inn to meditate.

Back over with the other, Ulfgar realises that Shay, the 18 year old bar fighter watched the whole thing and asks if she could be taught by Ulfgar, Ulfgar requests her to show him what she can do, but she will only do it in private. So Ulfgar and Shay go behind a building and Shay shows off her Abilities, though only Ulfgar knows what she can do. Ark heads over to the tree to find the bodies were cut down and inspects the body of the dragonborn finding a signet of unknown origin. After Ulfgar returns he meats up with Ulfgar near the tree a casts a Reveal Magic spell which reveals a lot of magical energy flowing from the tree to outside the town. With this information They head back to the inn, and take a nice rest and sleep. Although Azeria does prefer the comfort of a tree than a bed.

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Whisperbrook: Session 0

In the small town of Whisperbrook, I met a strange person in the alehouse, covered entirely in green leather and their face masked. Although he bought me a drink, I was hesitant of his intentions. As the night progressed we met Shay, a soldier’s daughter filled with wanderlust. Eventually she left, telling us “Not to be strangers.” As the patron of the bar eventually filtered out in varying states of sobriety, strange noises could be heard from below. The bar maid muttered how it probably was nothing, but went to the cellar door to investigate anyway. Noticing the strange person following her, I followed also, to make sure the bar maid was safe from both the noises and the stranger. Reaching the bottom of the stairwell into the cellar, we see what appear to be Goblins and a draconic creature stealing casks of ale. A small fight ensued.

The stranger tried to be of assistance, but fell victim to the fumes of the foul creatures breaths and himself becoming intoxicated. Definitely not a Dwarf behind that mask. Although two of the goblins managed to escape, I felled one with a magic missile, before ending the fight, and the draconic creature, with a searing blast of Aganazzar’s Scorcher, exploding the creature while the bar maid and the masked person stayed behind me. Upon further investigation of the remains, I managed to discover this was in fact an Alehouse Dragon. The barmaid, evidently shocked by the stunning events in her cellar, offered us free drinks for the week and left. Walking back to the Inn I was staying at, I introduced myself to the stranger. Although he was still hiding his face, I had seen he had tried to protect the barmaid from danger (although feebly in his drunken state) and judged this as a noble quality. He introduced himself as Erion, and we went back to our rooms for the night.

After a delicious, though foul smelling, breakfast at the Golden Eel Inn, I followed Erion around the town. After witnessing an argument the Baron and a man with grey hair, we saw a Dragonborn, scales black as the deepest mine, cutting the hanging bodies from the Willow Tree. Once the guards spotted him, notching their arrows and yelling at him to stop what he was doing, he jumped out of the tree. A resounding crack followed his landing, his leg broken, making the limping Dragonborn an easy target for the guards to capture. Dragging him off, I decided to follow along and see what was really happening. At this point I had lost track of Erion, but figured this was more important.

The guards attempted to halt me on the outskirts of their camp, but quickly charming the less experienced guard allowed me access to follow the captured Dragonborn. Following led me to the war room, where the Captain casually had been waiting. She seemed interested in harming the poor creature, and knowing he had done no wrong, I managed to convince the Captain (speaking to the Dragonborn in his native tongue so he would play along) to let me talk to him privately before returning the prisoner to her. Leading him outside to privacy, I began question him just as a guard came along, saying he was really Erion. Making sure he really was, I continued questioning the Dragonborn in his native language. He told me that what the militia was doing with the bodies was wrong, and he just wanted to do the right thing by them. My family has always honoured proper burial traditions, so I agreed to meet him later that night at the alehouse to help with the bodies. Erion then informed me the Captain was on her way back towards us, so casting invisibility on the Dragonborn and telling him to escape, he ran away, baring an incredible amount of pain on his broken leg. Lying to the Captain and telling her other guards had already taken him away, we managed to leave the camp unimpeded, heading back to the Inn for lunch.

Journal of Ulfgar Hammerheim

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Winters Wrath (Orc War Arc Session 6) Recap

When we last left our heroes…
They had just had a barely restful slumber within the depths of the kobold caverns, having slept in what was the now abandoned in breeding pits you found that the only way deeper into the caverns was to swim through the frigid waters. With no clear sign of what may inhabit the pool the party begrudgingly entered the waters. With the help of Nizana’s druidic magic, they were able to swim through without any issues, though with the ever present feeling of being watched.
Coming through to the other side of the pool revealed a large cavern system that forked into two paths, one to the left and one to the right.
Going down the left path the Party came across what looked like a ramshackle camp, with tattered rags and bone scraps littering the ground, within this camp the Party ran into an odd looking creature, a humanoid with spider like features. Mercy attempted to assassinate the creature, only to make a critical error on her approach towards the creature. Just as she lifted her blade ready to end this creature’s life, her foot landed on a piece of bone, the snap alerting the creature to her presence, It spat out a globule of web that Mercy was able to easily dodge. Fia however was not so lucky, the sticky web blinded her and left the Bardbarian clambering to get the web off of her head and out of her mouth. After a minute, and with some help from Elnera, they were able to save Fia from the terrifying threat of the web.
The creature was revealed to be an Ettercap, a subterranean creature more common in the underdark than this close to the surface, the Ettercap, you learned was named Etty. You learned this from the old human name Gria, his robes in tatters and his hair caked in filth and muck. He asked the group to retrieve his jug from the Dragons hoard, he also wanted your help to escape the caverns- as his lungs were not capable of holding out through the journey underwater. You agreed to help him and to retrieve his jug, an odd request from an odd man. You didn’t have time to ponder on his request as you continued further into the caverns, coming across, and traversing the icy grounds of the cavern proved to be a difficult task, but with some clever use of some endless rope even the heaviest of your party were able to make it across with relative ease.
Having traversed the caves that made this dragon’s lair, your party finally came across the Dragons home, its roof looking like the night’s sky thanks to the many gems embedded in the caves ceiling. The ground a craggy mess of ice and stone, littered with frozen sculptures of many creatures who had come before you. Mercy retrieved a time-worn journal from one of the sculptures, but before she had time to read it the dragon Sheyura, revealed herself to the adventurers.
A hard battle ensued between the Flamehearts and Sheyura, but thanks to some lucky shots from Sylve- blinding the creature and the raw magical power of Akra, Mercy was able to finish off the creature by climbing up the scaled hide of this ancient beast and decapitating the creature. Amongst Sheyura’s death scream, there was another voice- distant and clearly male screaming “NOOO!” as the Dragon drew its last breath.
After brutalizing(harvesting) parts of Sheyura’s corpse the party collected all the valuables they could carry, including some magical items and Gria’s Jug, the party then hurried out of the main cavern as the magic that once kept the cavern intact began to fail, the ice melting rapidly and the lair eventually collapsing in on itself. Luckily the party was able to return to Gria safely. After a brief stand off the old man and the Party, swam back to the kobold breeding pits- leaving Etty behind.
The party of The Flamehearts, away from imminent danger, were at odds with one another as to what to do with Sheyura’s clutch. Now aware of what a White Dragon could do, some party members were not prepared to potentially unleash more of that destruction on the world. Eventually the party came to a consensus: They would take the eggs and raise the dragons, with the proviso that Fia would use one of Immerith’s 3 wishes to ensure that the creatures would be good natured creatures, but still have their own free will. This wish seemed to turn the large 6-foot long white dragon eggs, into smaller 3-foot long Silver dragon eggs. The party escaped the caverns and had set up camp for the night, weary and sore from their adventure- the party did not notice Gria leave, leaving his jug behind with the promise of repaying the favour of freeing him.
Who knows what the next adventure will hold? Find out next week in the Age of Faith Campaign!

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Welcome to your campaign!
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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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